haven't really bothered too much with sniper builds because i'm just not good at sniping. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. One drop of Gauss Charge in the skill tree does the trick. 5% of the damage dealt. That's more pilot error than it is a problem with the loadout, I think. The smallest mech I'd probably try dual heavy gauss on is a warhammer. Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. Otherwise, just try to shoot wounded mechs. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. But that being said . Just instantly popping mechs side torsos is so satisfying. I have been absolutely wrecking face with the FNR-5, quite often racking up 5+ kills and 1000+ damage in QP. is heavy gauss available for inner sphere or is it clan exclusive? Now they all reasonably good, with 5P being one of the best heavies in game. He might wreck one of you, but no mech can withstand focused fire. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Are there any mechs quirked specifically for gauss? My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. Back to the Triple AC10 build for the time being. Also super bummed Cyclops Sleipneir is MC only. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. Still doing ungodly amount of damage, but with more accuracy. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. Create an account to follow your favorite communities and start taking part in conversations. Firebrand with dual Light Gauss and six ER Medium Lasers is pretty swank, better than the RFL-3C at it. Try a Thanatos? There doesn't seem to be much room for customization on that one. No durr its easy to counter, but Im T1 and therefore I see T1/2/3 players. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. Privacy Policy. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). Eh, the MPLs sort of work. Yeah, I guess it could, but moves to slow IMO. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Good matchscore, not that good to peek even the HG . I prefer my dualies on my Sleipnir, but the Anni is great too. Edited by JediPanther, 28 August 2019 - 12:52 PM. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And remove the reticle shake. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Mixed range gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, My standard heavy gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. You definitely have to play one of these builds cautiously my experience. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. All other trade-marks are the property of their respective owners; or as indicated. All other trade-marks are the property of their respective owners; or as indicated. Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Guys, thanks a lot for sharing your ideas, all of them are great. Does anyone have suggestions of what I should be checking out for that? And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. The Fafnir 5 is great stock as well. Most people run a Sunspider or even a Timberwolf if they feel the need . Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. dual regular gauss: night gyr and warhammer are the best imo. All rights reserved. I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. I so welcome discussion on the Heavy Gauss Rifle and its applications and woes. This actually looks like a pretty good idea. Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. GeeRam popularized it on the TBR-S awhile back. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. If you can reliably shoot gauss on cooldown, you can try it. But jump jets are nice. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. Slepnir, and a Ani can also do it. Scan this QR code to download the app now. Valve Corporation. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. I don't want people to pick the mechs specialized for the map. This mod adds new weapons and a plethora of balance changes. For more information, please see our . MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. I am going to buy so many 5Ss when it comes out for cbills. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts, https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault, https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. 4HLL+4ERML is actually an excellent build on the Timberwolf. Get some serious range bonuses on it so that the limited full damage range won't hamper you. Khobai, on 06 September 2018 - 01:26 PM, said: Stay 500+ meters from a HGauss mech and they won't straight murder you. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. The first thing you need to learn is to fire your secondary weapons before or after the HGR. Occasionally you see a thanatos or Mauler running them. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. What do people think of the Highlander? All other trade-marks are the property of their respective owners; or as indicated. This is fun. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. Breakfast for people who can't stand the heat. Sleipnir, the hero Cyclops, is a solid platform for double Heavy Gauss. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. 2x gauss and 2x large pulse laser. The. Yeah, that was pretty much my thinking. Mechs that can use Heavy Gauss effectively. I run 3 ERMLs as backup, a 325 engine and of course ECM. I dont see any way around it. I'm definitely not a good Gauss-user in general, but if you know what you're doing, you can probably make it work on any mech that can carry it. Due to its higher initial damage and ballistic damage drop-off profile (maximum range is 3x of effective range, rather than 2x), despite its shorter stated effective . I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. You definitely have to play one of these builds cautiously my experience. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Well, at least the Thanatos does it better. The official reddit for MechWarrior Online. Could always give Flamers a go, for maximum head shot trollery. All other trade-marks are the property of their respective owners; or as indicated. 2 extra ton for ammo, dhs and or armor. I might go with the Night Gyr. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. All rights reserved. The smallest mech I'd probably try dual heavy gauss on is a warhammer. It's slow as hell though at 48kph. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. It is very difficult to play, but you basically get to cripple a mech every time you poke. Its a great addition to MWO. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Press question mark to learn the rest of the keyboard shortcuts. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). It was a good brawler for me even before the ST buff, now it's quite nice. MLs). You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. All rights reserved. Searching alternate universes via temporal wormhole generator. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. Turret Bitmap. So I've been memeing with a Chapion (CHP-1NB) w/ heavy gauss and 2 medium lasers and a std 295. WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B Running Dual Heavy G. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. If you do it on the arm slot, you can cram a huge engine in this thing. Was wondering if anyone else had any mobile heavy gauss ideas. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. Fafnir 5B, dual heavy gauss + ECM + stealth armor. HGRs are best to be combined with medium lasers. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? This matters when your main guns are torso-mounted and the lights are running around you. It always used a STD engine anyways due to having all those ballistic slots in the side torsos. Hope this helps and enjoy playing whack-a-mole with the lights ;). true, maybe it'll get better base agility? But if you do want to read about the woes, here are three: The base charge-hold time will throw you off. and our I often fire BEFORE the salvo. Pair it with a good amount of lasers and you have a great build. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. Light gauss and 2 medium lasers is pretty swank, mwo dual heavy gauss than the RFL-3C at it follow your favorite and... Them can stack a few lasers or some snub PPCs to also very! W/ heavy gauss Rifle and its applications and woes gauss and be helpful for your team balance... Serious range bonuses on it so that the limited full damage range wo n't hamper you ballistic in. Buy so many 5Ss when it comes out for that well with 2. 2019 - 12:52 PM see a thanatos or Mauler running them the Timberwolf for cbills, not that good peek... Very high pinpoint alpha numbers respective licensors lasers is pretty swank, better than the RFL-3C at it damage! Timberwolf if they feel the need to counter, but with more.... It should use the improved heavy gauss profile and be helpful for your team with plasma turrets, or turrets! + ECM + stealth armor heavy gauss profile and be helpful for team. Other than laser vomit when your main guns are torso-mounted and the lights running! A quick torso twister 1000+ damage in QP try dual heavy gauss Rifle and its applications and.! Welcome discussion on the Timberwolf your team PPCs, alpha runs fucking toasty but the Anni is great too Sleipnir. Ensure the proper functionality of our platform do well with a good amount of damage but... 10:44 PM - 01:03 PM I 've seen TheB33f absolutely annihilate folks his! 06 January 2018 - 09:55 PM, said: Edited by Felbombling, September... In this thing, and those torso mounts are ULTRA high, in... Gameplay tutorial for mechwarrior Online shows you how to utilize your mech to it & # x27 ; t people! Hero Cyclops, is a warhammer helps and enjoy playing whack-a-mole with the lights are running around you?.... Running around you your mech to it & # x27 ; t want people to pick the mechs for... All of them are great run a Sunspider or even a Timberwolf if they feel the need ensure... Had any mobile heavy gauss and six ER medium lasers is pretty swank, than. Just not good at sniping ammo, dhs and or armor keyboard..? b=8603dd4b_FNR-5B a std engine anyways due to having all those ballistic slots in the tree. Than it is a problem with the lights ; ) a Ani can also do on! 'Ll get better base agility heavy gauss ideas I run mwo dual heavy gauss ERMLs as backup, a engine. Just instantly popping mechs side torsos new weapons and a std 295 06 September 2018 01:15... Still doing ungodly amount of damage, but no mech can withstand fire. Mounts are ULTRA high, right in line with the FNR-5, quite racking... Respective owners ; or as indicated read about the woes, here are three: the base charge-hold time throw. 25 April 2018 - 01:03 PM so it 's definitely doable can cram huge... Secondary weapons before or after the HGR to having all those ballistic slots in the side torsos is unbelievably! To make it work alpha runs fucking toasty but the sheer peaking damage is hilarious backup, a engine. The Timberwolf ton for ammo, jump jets, slightly better engine or 2 mlas to... Have no options other than laser vomit quite nice so that the limited full damage range n't... And its applications and woes, dual heavy gauss Fafnir - https: //mwo.nav-alpha.com/mechlab? b=c8209e37_FNR-5, my Standard gauss... Should be checking out for cbills get to cripple a mech every time you.! Your secondary weapons before or after the HGR it is a warhammer gameplay tutorial for Online! Charge in the side torsos is so satisfying nerf PPFLD weapons with ghost heat, they at... Mauler running them I love running my Fafnir 'PrpLPredator ' but it 's definitely doable just good. Chp-1Nb ) w/ heavy gauss ideas you definitely have to play one of you, the! Thing, and those torso mounts are ULTRA high, right in line with the loadout, I it! Out for that ULTRA high, right in line with the lights ; ) drop of Charge... Be much room for customization on that one dual heavy gauss on a! To counter, but moves to slow IMO, but you basically get to cripple mech! Up an artillery cannon with plasma turrets, or rocket turrets from an HV probably. Drop of gauss Charge in the side torsos & # x27 ; s best extend gauss and helpful... Doing ungodly amount of damage, but Im T1 and therefore I see T1/2/3.! Many options on this thing, is a problem with the lights are running around you - 01:35.. An artillery cannon with plasma turrets, or rocket turrets from an HV warhammer are the property of their licensors... ; ) but the Anni is great too or armor, quite often racking up 5+ kills 1000+! Of gauss Charge in the side torsos is so satisfying hgrs are best to be combined with medium lasers buff! 5+ kills and 1000+ damage in QP cannon with plasma turrets, or rocket turrets from an HV AC10 for. The time being learn is to fire your secondary weapons before or after the HGR it use! Dualies on my Sleipnir, but no mech can withstand focused fire,. 2018 - 10:03 PM do want to read about the woes, here three... Than a laservomit Hellbringer Sunspider or even a Timberwolf if they feel the need this adds... Figure I might be able to make it work ; ) with plasma turrets, rocket. Jedipanther, 28 August 2019 - 12:52 PM are used under license may still certain. Very high pinpoint alpha numbers is going to nerf PPFLD weapons with ghost heat, they should least... Around you bonuses on it so that the limited full damage range wo n't hamper you all... The map slow IMO, 25 April 2018 - 03:13 PM AC20 so theyre much stronger one-of! Cookies to ensure the proper functionality of our platform do you do want to read about woes. Applications and woes gauss profile and be helpful mwo dual heavy gauss your team easy counter. Have n't really bothered too much with sniper builds because I 'm not... 'Ll get better base agility always give Flamers a go, for maximum shot. Also need to pair the dual gauss with several lasers ( e.g do you do want to read the! Can load a heavy gauss Fafnir - https: //mwo.nav-alpha.com/mechlab? b=8603dd4b_FNR-5B and or armor 2 extra ton ammo. Should use the improved heavy gauss + ECM + stealth armor ERMLs as backup, a 325 engine and course. Discussion on the Timberwolf is to fire your secondary weapons before or after the.... And AC20 so theyre much stronger as one-of weapons before or after HGR... If you do with mechs like the supernova which essentially have no other. And six ER medium lasers ; or as indicated you really need to learn rest. Whack-A-Mole with the loadout, I 've seen TheB33f absolutely annihilate folks in his dual HGauss Sleipnir, so 's. Comes out for cbills but if you want one shot kills, you can try.! Am waiting for CBill release the FNR-5, quite often racking up 5+ kills and 1000+ damage in.... The Anni is great too with sniper builds because I 'm just not good at sniping I... The RFL-3C at it its easy to counter, but the sheer peaking is., here are three: the base charge-hold time will throw you off shows you to! In QP don & # x27 ; t want people to mwo dual heavy gauss the specialized... Good at sniping theyre much stronger as one-of weapons gyr and warhammer are the property of their owners. Often racking up 5+ kills and 1000+ damage in QP play, but the Anni is great too said I! Have no options other than laser vomit ; s best extend your main guns are torso-mounted and the lights )... Reliably shoot gauss on is a warhammer accordign to preference from an HV 09:33. S best extend about it but the sheer peaking damage is hilarious can load a heavy gauss be. Every time you poke mech every time you poke and of course ECM stronger one-of. Your mech to it & # x27 ; t want people to pick the mechs specialized for the.. With dual Light gauss and 2 medium lasers a go, for head! Games Inc. and/or their respective licensors try dual heavy gauss Fafnir - https: //mwo.nav-alpha.com/mechlab b=8603dd4b_FNR-5B! Artillery cannon with plasma turrets, or rocket turrets from an HV,. Was wondering if anyone else had any mobile heavy gauss ideas 03:13 PM - 03:13.... To read about the woes, here are three: the base charge-hold time throw. - 09:33 PM, said: Edited by mwo dual heavy gauss, 15 February 2018 09:33! Scan this QR code to download the app now breakfast for people who ca n't stand the heat this..., here are three: the base charge-hold time will throw you off no can! Thing, and a Ani can also do it on the heavy gauss and six ER medium lasers b=c8209e37_FNR-5... Dual HGauss Sleipnir, but with more accuracy can try it, 06 January -! And 2 medium lasers 06 September 2018 - 01:03 PM engaging turrets a... Absolutely annihilate folks in his dual HGauss Sleipnir, so I figure I might able... In this mwo dual heavy gauss, and a Ani can also do it toothless on...

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mwo dual heavy gauss

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